Видео за 01.10.2011

Том и Джерри и волшебник из страны Оз
Том и Джерри и волшебник из страны Оз

McKenzie Lee and Vicki Chase (сцена из"The Pickup Player")
McKenzie Lee and Vicki Chase (сцена из"The Pickup Player")

Die Sims 3 Lebensfreude | Teaservideo
Die Sims 3 Lebensfreude | Teaservideo

ПрожекторПерисХилтон 103
ПрожекторПерисХилтон 103

Пингвины мистера Поппера
Пингвины мистера Поппера

Гость
Гость

Успеть за 30 минут
Успеть за 30 минут

О фильме аватар
О фильме аватар

Господин Никто
Господин Никто

Ночь на вилле 4
Ночь на вилле 4

Ночь на вилле 3
Ночь на вилле 3

Ночь на вилле 2
Ночь на вилле 2

31.Finalizing the control rig
31.Finalizing the control rig

30.Working with the Symmetry Tool
30.Working with the Symmetry Tool

29.Normalizing and mirroring weights
29.Normalizing and mirroring weights

28.The Auto Weight tool
28.The Auto Weight tool

27.Weight painting techniques in CINEMA 4D
27.Weight painting techniques in CINEMA 4D

26.Skinning the character
26.Skinning the character

25.Cleaning up the scene prior to binding the character
25.Cleaning up the scene prior to binding the character

24.Mirroring the arm rig
24.Mirroring the arm rig

23.Restricting movement on control objects
23.Restricting movement on control objects

22.Completing the finger rig
22.Completing the finger rig

21.Starting on the finger controls
21.Starting on the finger controls

20.Control objects for the arm and elbow
20.Control objects for the arm and elbow

19.The shoulders control
19.The shoulders control

18.Creating joints for the fingers
18.Creating joints for the fingers

17.Building the arm joint chain
17.Building the arm joint chain

16.Building the shoulder joint chain
16.Building the shoulder joint chain

15.Finishing the neck and head rig
15.Finishing the neck and head rig

14.Beginning the head and neck rig
14.Beginning the head and neck rig

13.The center of gravity control finishing the spine rig
13.The center of gravity control finishing the spine rig

12.Creating flexibility in the spine
12.Creating flexibility in the spine

11.Starting on the spine rig
11.Starting on the spine rig

10.Setting up a global control
10.Setting up a global control

09.Mirroring the leg rig
09.Mirroring the leg rig

08.A toe bend parameter
08.A toe bend parameter

07.The knee control
07.The knee control

06.Secondary foot controls
06.Secondary foot controls

05.Starting on the left legs animation controls
05.Starting on the left legs animation controls

04.Adding inverse kinematics to the leg setting up the foot
04.Adding inverse kinematics to the leg setting up the foot

03.Building the leg joints
03.Building the leg joints

02.Setting up the scene
02.Setting up the scene

01.Introduction and project overview
01.Introduction and project overview

качёк трахнул девочку в школьной форме
качёк трахнул девочку в школьной форме

09_Orthographic_drawings-front_view
09_Orthographic_drawings-front_view

11_Surface_separations_and_closing_thoughts
11_Surface_separations_and_closing_thoughts

10_Orthographic_drawings-back_view
10_Orthographic_drawings-back_view

08_Back_to_the_drawing_board_for_more_feet
08_Back_to_the_drawing_board_for_more_feet

07_Putting_it_all_together
07_Putting_it_all_together

06_Exploring_extremities
06_Exploring_extremities

05_Revisions_and_fine_tuning_our_creatures_head_and_torso
05_Revisions_and_fine_tuning_our_creatures_head_and_torso

04_Combining_feedback_from_initial_concepts
04_Combining_feedback_from_initial_concepts

03_Quick_concept_review-part_2
03_Quick_concept_review-part_2

02_Quick_concept_review-part_1
02_Quick_concept_review-part_1

01_Introduction_and_project_overview
01_Introduction_and_project_overview

Дом грёз / Dream House
Дом грёз / Dream House

Подборка новых приколов 2011
Подборка новых приколов 2011

21_Mirror_Geometry
21_Mirror_Geometry

20_Mirror_Cut
20_Mirror_Cut

19_Sculpt_Geometry_Tool
19_Sculpt_Geometry_Tool

18_Create_Polygon_Tool
18_Create_Polygon_Tool

17_Make_Hole_Tool
17_Make_Hole_Tool

16_Fill_Hole
16_Fill_Hole

«Дух времени 3: Следующий шаг»
«Дух времени 3: Следующий шаг»

15_Quadrangulate
15_Quadrangulate

14_Triangulate
14_Triangulate

12_Paint_Reduce_Weights_Tool
12_Paint_Reduce_Weights_Tool

11_Reduce
11_Reduce

10_Clipboard_Actions
10_Clipboard_Actions

09_Paint_Transfer_Attributes_Weights_Tool
09_Paint_Transfer_Attributes_Weights_Tool

08_Transfer_Attributes
08_Transfer_Attributes

07_Average_Vertices
07_Average_Vertices

06_Smooth
06_Smooth

05_Booleans_Intersection
05_Booleans_Intersection

04_Booleans_Difference
04_Booleans_Difference

03_Booleans_Union
03_Booleans_Union

02_Extract
02_Extract

01_Combine_Separate
01_Combine_Separate

14_Combining_multiple_3D_layers_in_Photoshop
14_Combining_multiple_3D_layers_in_Photoshop

13_Creating_a_3D_mesh_from_an_image_in_Photoshop
13_Creating_a_3D_mesh_from_an_image_in_Photoshop

12_Working_with_Image_Based_lights_in_Photoshop
12_Working_with_Image_Based_lights_in_Photoshop

11_Raytrace_rendering_in_Photoshop
11_Raytrace_rendering_in_Photoshop

10_Working_with_3D_lights_in_Photoshop
10_Working_with_3D_lights_in_Photoshop

09_Using_Repousse_constraints_in_Photoshop
09_Using_Repousse_constraints_in_Photoshop

08_Using_Repousse_to_create_3D_geometry_in_Photoshop
08_Using_Repousse_to_create_3D_geometry_in_Photoshop

07_Painting_textures_on_3D_Photoshop_layers
07_Painting_textures_on_3D_Photoshop_layers

06_Working_with_3D_materials_in_Photoshop
06_Working_with_3D_materials_in_Photoshop

05_Changing_the_Render_Settings_for_3D_layers_in_Photoshop
05_Changing_the_Render_Settings_for_3D_layers_in_Photoshop

04_Creating_3D_shapes_in_Photoshop
04_Creating_3D_shapes_in_Photoshop

Ковбои против пришельцев
Ковбои против пришельцев

03_Moving_3D_objects_and_cameras_in_Photoshop
03_Moving_3D_objects_and_cameras_in_Photoshop

02_Adjusting_OpenGL_settings_in_Photoshop
02_Adjusting_OpenGL_settings_in_Photoshop

01_Introduction_and_project_overview
01_Introduction_and_project_overview

ПАРКУР ОТ ПИНГВИНА
ПАРКУР ОТ ПИНГВИНА

Unreal Tournament 2004
Unreal Tournament 2004

Teenage Mutant Ninja Turtles 2: Battle Nexus
Teenage Mutant Ninja Turtles 2: Battle Nexus

Да , трюк удался...
Да , трюк удался...

Warlords Battlecry 3
Warlords Battlecry 3

Интерны 101 серия
Интерны 101 серия

Delta Force - Black Hawk Down [RepacK] (2003|RUS)
Delta Force - Black Hawk Down [RepacK] (2003|RUS)

29_Assign_Invisible_Faces
29_Assign_Invisible_Faces

28_Crease_Sets
28_Crease_Sets

27_Remove_Selected_Remove_All
27_Remove_Selected_Remove_All

26_Crease_Tool
26_Crease_Tool

25_Bevel
25_Bevel

24_Chamfer_Vertex
24_Chamfer_Vertex

23_Delete_Edge_Vertex
23_Delete_Edge_Vertex

22_Merge_Edge_Tool
22_Merge_Edge_Tool

21_Merge_Vertex_Tool
21_Merge_Vertex_Tool

20_Collapse
20_Collapse

19_Merge
19_Merge

18_Detach_Components
18_Detach_Components

17_Connect_Components
17_Connect_Components

16_Duplicate_Face
16_Duplicate_Face

15_Wedge_Face
15_Wedge_Face

14_Poke_Face
14_Poke_Face

13_Spin_Edge_Forward_Backward
13_Spin_Edge_Forward_Backward

12_Flip_Triangle_Edge
12_Flip_Triangle_Edge

Powerdrome [2005/Eng]
Powerdrome [2005/Eng]

11_Transform_Component
11_Transform_Component

10_Slide_Edge_Tool
10_Slide_Edge_Tool

09_Add_Divisions
09_Add_Divisions

08_Offset_Edge_Loop_Tool
08_Offset_Edge_Loop_Tool

07_Insert_Edge_Loop_Tool
07_Insert_Edge_Loop_Tool

06_Split_Polygon_Tool
06_Split_Polygon_Tool

09 Final thoughts on type
09 Final thoughts on type

08 Paragraph formatting
08 Paragraph formatting

07 Measuring and conveying type sizes
07 Measuring and conveying type sizes

06 Adjusting spacing with leading
06 Adjusting spacing with leading

05 Adjusting spacing with tracking and kerning
05 Adjusting spacing with tracking and kerning

04 Letterform anatomy
04 Letterform anatomy

03 Basic type terminology
03 Basic type terminology

02 Software typographic similarities
02 Software typographic similarities

01 Introduction and project overview
01 Introduction and project overview

Decadent Love / Рабыня одной ночи Онлайн
 Decadent Love / Рабыня одной ночи Онлайн

05_Cut_Faces_Tool
05_Cut_Faces_Tool

04_Append_to_Polygon_Tool
04_Append_to_Polygon_Tool

03_Bridge
03_Bridge

02_Extrude
02_Extrude

01_Keep_Faces_Together
01_Keep_Faces_Together

26. Adjusting patches using filters
26. Adjusting patches using filters

25. Painting the remaining pieces
25. Painting the remaining pieces

24. Creating a texture for the mouth tentacles
24. Creating a texture for the mouth tentacles

23. Painting the side head shell
23. Painting the side head shell

22. Painting the upper head shell редактировать
22. Painting the upper head shell редактировать

21. Adding finer detail to the face
21. Adding finer detail to the face

20. Painting the face
20. Painting the face

19. Adding texture to the neck piece and arm base
19. Adding texture to the neck piece and arm base

18. Painting the spine texture
18. Painting the spine texture

17. Painting the back muscles
17. Painting the back muscles

16. Painting the fingers
16. Painting the fingers

15. Adding texture to the hands
15. Adding texture to the hands

14. Adding texture to the ankle plates and toes
14. Adding texture to the ankle plates and toes

13. Texturing the lower legs and knees
13. Texturing the lower legs and knees

12. Painting a texture for the upper leg plates
12. Painting a texture for the upper leg plates

11. Adding texture to the legs
11. Adding texture to the legs

10. Painting the shoulder plates
10. Painting the shoulder plates

9. Using channel masks to add detail
9. Using channel masks to add detail

8. Painting the chest plates using images
8. Painting the chest plates using images

7. Painting the large chest piece
7. Painting the large chest piece

6. Painting the abdominal area
6. Painting the abdominal area

5. Painting the upper torso
5. Painting the upper torso

4. Blocking in a base texture
4. Blocking in a base texture

3. Setting up the workspace
3. Setting up the workspace

2. Setting up the project
2. Setting up the project

1. Introduction and project overview
1. Introduction and project overview

13_Environment_textures_in_3ds_max
13_Environment_textures_in_3ds_max

12_Multi-Sub-Object_materials_in_3ds_Max
12_Multi-Sub-Object_materials_in_3ds_Max

11_Creating_double-sided_shaders_in_3ds_Max
11_Creating_double-sided_shaders_in_3ds_Max

10_UVW_XForm_modifier
10_UVW_XForm_modifier

09_Applying_texture_maps_to_3ds_Max_particles
09_Applying_texture_maps_to_3ds_Max_particles

08_Understanding_Map_Channels_in_3ds_Max
08_Understanding_Map_Channels_in_3ds_Max

07_Layering_multiple_textures_in_3ds_Max
07_Layering_multiple_textures_in_3ds_Max

06_3ds_Max_texture_mapping_coordinates_(part_2)
06_3ds_Max_texture_mapping_coordinates_(part_2)

05_3ds_Max_texture_mapping_coordinates_(part_1)
05_3ds_Max_texture_mapping_coordinates_(part_1)

04_Using_transparency_and_opacity_maps
04_Using_transparency_and_opacity_maps

03_Using_displacement_maps_in_3ds_Max
03_Using_displacement_maps_in_3ds_Max

02_Working_with_bump_maps_in_3ds_Max
02_Working_with_bump_maps_in_3ds_Max

01_Introduction_and_project_overview
01_Introduction_and_project_overview

Арлекин
Арлекин

Global Agenda PC
Global Agenda PC

Новый Comedy Club 46
Новый Comedy Club 46

До последнего вздоха
До последнего вздоха

Четырежды
Четырежды

Меланхолия
Меланхолия

19:21 Fallout 3 Collector's Edition (2009) PC
19:21 Fallout 3 Collector's Edition (2009) PC

Всё начинается с конца
Всё начинается с конца

Настоятель
Настоятель

51
 51

Беременный
Беременный